The cells of the monks, no man dared to penetrate the haunted of whom. Before heading back out, don't miss the room to the north which contains up to two enemies, a sleeping slab ( b) and a chest ( k) which holds the key to the cells. The church contains cated and dead, and of little worth ever the usual paintings. In Dead Cells, there are many levels you can travel to that are full of enemies for you to hack and slash. Pickups can be collected with the Interact command while the player is close or, in the case of gems, just by walking on top of them. On the northeastern wall is an altar area with two altars, a corpse clamped to the wall and a sacrificial altar ( b) that you can sleep on. Pickups are items which are not gear, or runes. Using sneak is advisable in the large chamber as you may face up to four enemies at the same time. After tackling the Swinging Mace traps at C (make sure to avoid the pressure plates that activate them), check out the small room to the right and then jump down a hole to find up to three enemies and a dangling corpse to greet you. Heading north is advisable, as you'll find it easier to return to the entrance the only drawback being that you will not be able to use the Falling Log trap at E to your advantage against the enemy nearby. ![]() This area is made up of three cells: an unlocked one contains a dead captive ( H), a locked one ( G) holds up to two enemies, and the third one ( F), also locked, only contains a bread loaf. Upon entering Pothole Caverns you will immediately face a triple intersection: the wide southern path and the narrow northern path provide access to the main chamber of the dungeon, while the wide path straight ahead leads to a prison area.
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